Antagonists and Hazards are created by the Narrator to challenge the Heroes. Antagonists are the villains, henchmen, creatures and monsters that a Hero might face. Hazards are the traps, impeding obstacles, and deadly environments the Heroes may face.
To Create an Antagonist:
• Title/Name & physically describe the Antagonist as succinctly as possible. Note any notable strengths, talents, and weaknesses. Describe the motivations of a Villain.
• Assign a Antagonist Category from the list below. Note the Threat Level as indicated by the Antagonist Category.
Mooks and Nameless Hordes (Threat 0) – From petty crooks and faceless soldiers to hordes of rampaging creatures, these Antagonists are fodder for the fight. One hit will take them out. These Antagonists do not impose any penalties to a Hero for taking on more than one target.
Henchmen, Gangs, and Packs (Threat 1) – These Antagonists are beyond the capacity of average law enforcement or security agency to handle, but a single Hero could easily manage one. For this reason these Antagonists often work for more powerful Villains, in a gang of like minded individuals, or in a dangerous pack.
Foils and Brutes (Threat 3) – These Antagonists are powerful enough to go toe to toe with a single Hero or go Mano-A-Mano in a battle of wits. A definite challenge for a solo Hero. Foils will often act as lieutenants to a more powerful Villain.
Big Bads and Mega Monsters (Threat 5) – These Antagonists are powerful enough to be a challenge for multiple heroes. With a good plan or a lot of luck a single hero might be able to defeat one of these Antagonists, but usually it would require a team of Heroes. Big Bads often let less powerful villains do their bidding and may even, on the much more rare occasion, work with their peers.
Cosmic and Godlike (Threat N/A,) – These Antagonists cannot be Harmed, Impeded, or Controlled by any conventional or super heroic means. For this reason no Threat level is required. These Antagonists are only kept in check by their own motivations and concerns. Generally a Hero may only work to appease these Antagonists or defeat them through trickery or the enlisting the aid of other equally powerful beings. All Heroes are considered to be Vulnerable in all ways to these Antagonists and earn PP as they would from any other circumstance they were Vulnerable to, when they suffer from these Antagonists whims.
• Pick and note down any Features, from the list below, that would be relevant to the Antagonist or Hazard. Cosmic and Godlike Antagonists do not require these Features.
Immune – If an Antagonist is completely Immune from specific types of Harm, Impediment, or Debility then the Antagonist must have at least one discernible or discoverable Achilles Heel, otherwise they should be categorized as Cosmic and Godlike.
Robust – If the Antagonist utilizes abilities or powers that make them especially resistant to specific type of Harm, Impediment, or Debility they will shrug off those effects on a Roll result of 4 or 5 and the success will not be counted towards a Challenge of combat. The acting Hero earns a PP.
Deadly – If the Antagonist uses an ability or power that makes them especially deadly, a Hero will receive 2 IP if they are Harmed as the result of failure on a Move
Debilitating – If the Antagonist uses an ability or power to Debilitate a Heroes Attributes or Powers choose one per method of debilitation (The Fiction may allow for a Powers Key Attribute to be used in an attempt to avoid the Debility, rather than the options chosen):
• The Hero can attempt avoid the Debility through physical robustness by Defying Danger ROLL+Stamina
• The Hero can attempt avoid the Debility through force of will by Defying Danger ROLL+Willpower
• The Hero can attempt avoid the Debility by either of the above, of their choosing.
If the Debility can not be removed with the Recovery Move outline how the Hero may remove the Debility
Controlling – If the Antagonist uses an ability or power to control a Heroes actions, beyond physical manipulation, choose one per method of control (The Fiction may allow for a Powers Key Attribute to be used in an attempt to avoid the control, rather than the options chosen):
• The Hero can attempt avoid the control and regain control through physical robustness by Defying Danger ROLL+Stamina
• The Hero can attempt avoid the control and regain control through force of will by Defying Danger ROLL+Willpower
• The Hero can attempt avoid the control and regain control by either of the above, of their choosing.
Reviving – If the Antagonist has the power to heal/regenerate themselves or others, when a Hero fails a Move as part of a Challenge of Combat and the Narrator describes the Antagonist healing/regenerating themselves or others as a result then remove one Success from the Challenge against the Antagonist healed.
Complicated – If the nature of an Antagonist might be beneficial or disadvantageous to the actions of the hero, make note of how and when it may cause serendipity or misfortune so you may apply the Acknowledge Serendipity/Misfortune Move. (i.e A Cyborg with an exposed brain may be easier to be taken down by a sharpshooter, An Ice Demon who covers the surroundings in ice wherever he goes may be more difficult for a speedster to maneuver around.)
To Create a Hazard:
• Title & describe the nature of the Hazard succinctly as possible.
• Assign a Hazard Category from the list below. Note the Threat Level.
Complication (Threat 1) – This Hazard can make life complicated, but is only really a threat to an already beleaguered Hero.
Takeout (Threat 3) – A lone Hero may succumb to this Hazard, but will almost certainly overcome the Hazard when with colleagues.
Team Takeout (Threat 5) – A team of Heroes may succumb to this Hazard.
Fait Accompli (Threat N/A) – This Hazard is of such immense power that a Hero will definitely succumb to it. As such, a Hazard like this should be used sparingly and only deadly if its danger is obvious and avoidable. Heroes are considered Vulnerable in all ways to the results of these Hazards and earn PP as they would from any other circumstance they were Vulnerable to.
• Pick and note down any Features, from the list of Antagonist Features (above), that the Hazard has.